How to Summon a Baby Zombie Villager 1.13
A zombie villager is a variant of the zombie that can be cured into a normal villager using a gold apple while it is under the effect of Weakness.
Contents
- 1 Spawning
- two Variants
- 2.1 Baby Zombies
- ii.2 Armed zombie villagers
- 2.3 Villager variants
- three Drops
- 3.1 Naturally-spawned equipment
- three.2 Feel
- 3.3 Halloween
- four Beliefs
- 4.one Curing
- 4.ii Specific to Java Edition
- four.3 Specific to Bedrock Edition
- 5 Sounds
- vi Data values
- 6.1 ID
- half-dozen.2 Entity data
- half-dozen.2.1 Zombie villager type
- vi.2.2 Zombie villager profession
- 7 Achievements
- viii Advancements
- 9 Video
- 10 History
- xi Issues
- 12 Gallery
- 12.i Screenshots
- 12.ii Halloween
- 12.3 In other media
- thirteen Trivia
- 14 References
Spawning [ ]
When a group in the normal spawn cycle spawns zombies, there is a 5% chance to instead spawn a group of zombie villagers[ Boulder Edition only ], or a single zombie villager.[ Java Edition only ]
If whatsoever type of zombie kills a villager, there is a take chances for the villager to transform into a zombie villager. If the villager has previously been traded with, this zombie villager does not despawn when the player moves far abroad from information technology.
Difficulty | Adventure |
---|---|
Piece of cake | 0% |
Normal | 50% |
Hard | 100% |
A cleric zombie villager appears alongside a cleric villager in every igloo basement (a normal zombie villager in Bedrock Edition and a cleric zombie villager in Java Edition). One of them transforms into leatherworker, due to the workstation (a cauldron). They too generate as part of abandoned villages. Zombie villagers generated in both of these structures practise not despawn naturally.
Zombie villagers have their ain spawn egg, which can be constitute inside the creative inventory. This spawn egg spawns a zombie villager when used.
Variants [ ]
Infant Zombies [ ]
Infant zombie villagers brand upwards v% of zombie villager spawns. They have big heads, unlike normal babe villagers. They behave similar to regular zombie villager, with the following oddities:
- They are 30% faster than the normal zombies, even so they have the aforementioned health as normal zombies. This makes the baby zombie villagers more dangerous than their bigger counterparts.
- The noises they make are higher-pitched than adult zombie villager sound effects.
- They tin sometimes ride chickens. They tin can also ride[ Bedrock Edition only ]:
- Cows
- Ocelots
- Wolves
- Mooshroom
- Adult chickens
- Pigs
- Sheep
- Horses
- Donkeys
- Mules
- Zombie horses (unused jockey variant)
- Skeleton Horses
- Adult zombies
- Adult zombie villagers
- Pandas
- Adult husks
- Adult zombified piglins
- Stray cats
- Spiders
- Cave spiders
- It moves at the babe zombie villager'southward speed, instead of the mob'south speed.
- If riding a neutral mob, it becomes hostile, but does not anger any mobs nearby that are the aforementioned mob as they are.
- If a babe zombie is riding a mob that is also rideable by a thespian, that mob becomes non-rideable by a player.
- A baby zombie has a 15% gamble to go a jockey when try attacking villagers, players or golems.
- Babe zombie villagers turn into baby villagers, if cured. In Java Edition, their heads turn back to small babe villager heads.
- Worn armor shrinks to fit their body size.
- They are able to fit through i×1 block gaps.
- They drop 12 experience when killed by the player instead of 5.
- Different about other baby mobs in the game, they stay every bit babies indefinitely and never grow into "developed" zombie villagers.
- They take a decreased hitbox size.
Infant zombie villagers are spawned when a zombie kills a babe villager, the hazard of infection beingness the aforementioned as adult zombie villagers. Babe zombie villagers also spawn naturally, but the combined chance (v% villagers × 5% babies) is low at 0.25% (or 1 in 400 chance) of all newly spawned zombies.
Armed zombie villagers [ ]
Forth with skeletons and regular zombies, some zombie villagers are capable of picking upwardly dropped items. These zombie villagers automatically choice upwardly and hold any item that they come across (except jack o'lanterns[ Java Edition only ], mob heads and pumpkins, as these are worn on their heads), and employ any armor, weapons, or tools picked up. If they encounter another similar item, they pick information technology upwards and driblet their previous item:
- if the new item is armor or a sword and the old item was non (for example, zombie villagers prefer swords to pickaxes and helmets to pumpkins),
- if both items are armor/swords and the new particular is better damage-wise (reduces more impairment for armor, or inflicts more than damage for swords),
- if both items are armor/swords with the same damage reduction/infliction, the new item has NBT tags while the onetime does not or the new detail is more damaged than the sometime particular, or
- if both items are bows and the new particular has NBT tags while the old does not.
Items dropped by mobs in exchange for another cannot be picked upwardly past players or mobs for 10 game ticks (0.5 seconds, disallowment lag), but can exist picked upwards by hoppers.
Armor worn by zombie villagers is not damaged from most impairment sources, which means information technology cannot "wearable out" the way actor armor does. Helmets (not blocks like pumpkins) on zombie villagers tin can habiliment away and break if the zombie villager is exposed to daylight, or has an anvil or other falling cake dropped on its head. Zombie villagers also accept a natural armor rating of 2 ( ), which gives one.half-dozen - viii% damage reduction from well-nigh sources.
Some zombie villagers that are capable of picking up items spawn already in possession of such items, and those items may also be enchanted. The chances of that event are listed below. If a zombie villager spawns wearing multiple pieces of armor, the armor is never mismatched (i.e. all pieces are made of the aforementioned textile).
Easy | Normal | Difficult | |
---|---|---|---|
Can Pick Up Loot | 0% | 0%-55%[note 1] | six.875%-55%[notation 1] |
Armor | 0% | 0%-15%[notation 1] | 1.875%-xv%[note 1] |
Armor Enchantment[note 2] | 0% | 0-50%[note 1] | 6.25%-50%[annotation ane] |
Weapon[note three] | 1% | 1% | 5% |
Weapon Enchantment[notation two] | 0% | 0%-25%[notation 1] | 3.125%-25%[note 1] |
- ↑ a b c d e f g h i Value is based on the regional difficulty.
- ↑ a b Enchantment is the same as on an enchantment table at level 5–22.[notation 1]
- ↑ 1⁄3 chance of an atomic number 26 sword, two⁄3 adventure of an iron shovel
If a zombie does spawn with armor, the chances of specific armor are as follows:
Armor | Like shooting fish in a barrel & Normal | Difficult |
---|---|---|
Helmet | 100% | 100% |
Helmet & Chestplate | 75% | xc% |
Helmet & Chestplate & Leggings | 56.25% | 81% |
Full gear up | 42.19% | 72.9% |
The chances of it being of a particular material are:
Armor Blazon | Chance |
---|---|
Leather | 37.06% |
Gold | 48.73% |
Chain | 12.ninety% |
Fe | 1.27% |
Diamond | 0.04% |
Any zombie villager that spawns with equipment (picked-up items don't count) drop i–iii actress feel per detail.
Villager variants [ ]
In Java Edition, a zombie villager retains its biome and profession after conversion from a villager. They likewise retain their trades. Beneath is a table of the variant and what workstation it required before zombification. The zombie villager cannot piece of work at a job site block. In Bedrock Edition, zombie villagers exercise not display their professions, but they still have the same profession afterwards curing as before zombification. They utilize the texture of an unemployed villager from their corresponding biome.
Below is a table list the various professions, along with the specific job site cake that each profession requires:
Profession | Job Site Block | Biome | ||||||
---|---|---|---|---|---|---|---|---|
Desert | Jungle | Plains | Savanna | Snowy | Swamp | Taiga | ||
Unemployed [note ane] | North/A | |||||||
Armorer | Boom furnace | |||||||
Butcher | Smoker | |||||||
Cartographer | Cartography tabular array | |||||||
Cleric | Brewing stand | |||||||
Farmer | Composter | |||||||
Fisherman | Barrel | |||||||
Fletcher | Fletching table | |||||||
Leatherworker | Cauldron | |||||||
Librarian | Lectern | |||||||
Mason | Stonecutter | |||||||
Nitwit | Northward/A | |||||||
Shepherd | Loom | |||||||
Toolsmith | Smithing tabular array | |||||||
Weaponsmith | Grindstone |
- ↑ In Bedrock Edition, all naturally spawned zombie villagers use the unemployed textures.
Drops [ ]
When they dice, zombie villagers drop 0–ii Rotten Flesh . The maximum drop is increased by 1 per level of Looting, for a maximum of 0-5 with Annexation III.
They can also drop an fe ingot, carrot, or potato when killed by a role player or tamed wolf. This drop has a 2.5% adventure of occurring, increasing by 1% per level of looting. Individual items take the following chances of dropping:
- 1⁄120 (about 0.83%)
- 7⁄600 (nigh ane.17%) with Looting I
- ix⁄600 (1.fifty%) with Looting Ii
- 11⁄600 (virtually 1.83%) with Looting III
Any picked-up equipment has a 100% take a chance of dropping on death or when cured and drops with the same damage level it had when picked up.
Naturally-spawned equipment [ ]
- Carved Pumpkin [note one]
- Jack o'Lantern [ Java Edition only ] [note i]
- Iron Shovel
- Iron Sword
- Random Armor
- Zombie villagers have an 8.5% take a chance of dropping their naturally-spawned equipment, and drop information technology with a random immovability. Each level of Annexation increases the chance one percentage point (11.5% with Looting III).
- ↑ a b Zombie villagers spawn with pumpkins and jack o'lanterns[ Coffee Edition just ] only during Halloween.
Experience [ ]
Adult zombie villagers drib five and an additional 1–3 per naturally-spawned equipment. Babe zombie villagers drop 12 feel.
Halloween [ ]
If a zombie villager wearing a carved pumpkin or jack o'lantern[ Java Edition only ] is killed using a weapon that is enchanted with Looting, there is a run a risk equivalent to the level of Looting used to drop the pumpkin or jack o'lantern, upwardly to a maximum of a 3% gamble of a drop.
Beliefs [ ]
Zombie villagers deport as ordinary zombies, except that they practice not convert to drowned when submerged.
In Coffee Edition, zombie villagers that were converted from villagers retain their professions and dress, which proceeds a tattered appearance. Naturally spawned zombie villagers (or ones spawned with spawn eggs) accept a random profession that is not retained upon being cured; instead, they become unemployed and may gain a new profession if a task site block is nearby. Zombie villagers tin also spawn with the unemployed or Nitwit outfits. In Boulder Edition, all zombie villagers take the same appearance, which looks like an unemployed zombie villager. Naturally spawned zombie villagers (or ones spawned with spawn eggs) accept a random profession that is retained upon being cured. Withal, the profession is not locked and the cured villager may gain a new profession if in a village with an available job site block. Zombie villagers tin exist unemployed, but they cannot be Nitwits (zombified nitwit villagers get unemployed zombie villagers). Baby zombie villagers are e'er unemployed.
Curing [ ]
Zombie villagers tin can exist cured (converted to normal villagers) by get-go giving them the Weakness outcome, which can be practical by:
- A splash potion of Weakness thrown by the player, a dispenser, or a witch.
- An surface area effect cloud of Weakness from a lingering potion.
- An surface area effect deject of Weakness from a creeper explosion.[ Java Edition only ]
- A tipped arrow that was dipped into a Weakness potion.
- A command that applies the Weakness issue, e.yard.
/effect give @e[type=zombie_villager] weakness 2000 ix truthful
.
The weakened zombie villager must then be healed by using a (non-enchanted) gold apple on them. A sizzling sound is heard, the zombie villager begins to shudder, and its optics plow crimson to point that curing is in progress. An internal countdown timer is then started, counting down the total time to cure.
Time to cure is initially 2000 ticks (nominally, 100 seconds or 1m 40s) in Bedrock Edition or a random integer between 3600 and 6000 ticks (180 to 300 seconds, 3—5 minutes) in Coffee Edition. On each tick, at that place is a 1% chance for the game to look for cure accelerants. It checks each cake within a 9×9×nine cube centered on the villager for either an iron bar or a bed (either half: they're detected separately). For each one institute up to 14, there is a xxx% chance of decreasing the countdown timer by 1 more than tick. Therefore, having at to the lowest degree xiv half-beds and/or iron confined within range speeds up conversion by an average of 4.2%.[ane] [ verify ]
During the curing process the zombie villager behaves like a normal zombie except that it gains Strength (with a dominance that doesn't depend on the difficulty level). Thus, a zombie villager is more dangerous during curing than at other times.
At the end of the curing process, the zombie villager transforms into a villager. If information technology was belongings any particular it picked up, that detail is dropped. If it was a baby before it was transformed into a zombie villager, it remains a baby after the cure. If it had traded with a player at to the lowest degree in one case, it recovers its former profession and inventory of trades. Otherwise, it recovers its profession but might immediately change it if it finds and claims a workstation block for a different profession.
A newly-cured villager, if information technology had a profession prior to being zombified, offers a trading discount to the player who administered the cure. These discounts are permanent. If a villager is cured more than once, the discounts get deeper until the price reaches the minimum of one emerald. Villagers near the cured villager are also affected but offering fewer, smaller discounts.
Zombie villagers that are in the process of converting do not despawn if the histrion moves far away from them, but like all monsters, they despawn if the difficulty is changed to Peaceful.
Specific to Java Edition [ ]
- If a zombie villager was a nitwit before it was transformed into a zombie villager, it remains a nitwit.
- Curing a villager spreads
minor_positive
gossip through the villager gossip system. Randomly generated zombie villagers have a chance to likewise become nitwits when cured,[ verify ] meaning that they cannot offer discounted trades.
Specific to Bedrock Edition [ ]
- A erstwhile nitwit zombie villager becomes an unemployed villager and can acquire a profession subsequently the cure.
- Villagers who were unemployed earlier transforming into a zombie villager might immediately merits a workstation to gain a profession.
- Villagers in a range of sixteen blocks in a cube surrounding the cured villager also offer a modest discount proportional to the number of cured villagers (up to 10).
- Saving and reloading the world causes the curing process to finish equally soon as the chunk containing the villager is ticked. This does not happen if the actor moves out of range, and so returns: In that instance, the countdown timer pauses until until the player returns.
Sounds [ ]
Audio | Subtitles | Source | Description | Resource location | Translation key | Book | Pitch | Attenuation distance |
---|---|---|---|---|---|---|---|---|
Zombie Villager groans | ? | ? | entity.zombie_villager.ambience | subtitles.entity.zombie_villager.ambient | ? | ? | xvi | |
Zombie Villager vociferates | ? | ? | entity.zombie_villager.converted | subtitles.entity.zombie_villager.converted | ? | ? | xvi | |
Zombie villager snuffles | ? | ? | entity.zombie_villager.cure | subtitles.entity.zombie_villager.cure | ? | ? | 16 | |
Zombie villager dies | ? | ? | entity.zombie_villager.death | subtitles.entity.zombie_villager.decease | ? | ? | sixteen | |
Zombie villager hurts | ? | ? | entity.zombie_villager.hurt | subtitles.entity.zombie_villager.injure | ? | ? | xvi | |
Footsteps | ? | ? | entity.zombie_villager.pace | subtitles.entity.zombie_villager.pace | ? | ? | xvi |
Data values [ ]
ID [ ]
Java Edition:
Name | Identifier | Translation key |
---|---|---|
Zombie Villager | zombie_villager | entity.minecraft.zombie_villager |
Bedrock Edition:
Proper noun | Identifier | Numeric ID | Translation key |
---|---|---|---|
Zombie Villager (old) | zombie_villager | 44 | entity.zombie_villager.name |
Zombie Villager (new) | zombie_villager_v2 | 116 | entity.zombie_villager_v2.name |
Entity information [ ]
Zombie villagers have entity data associated with them that contains various properties.
Boulder Edition:
- See Bedrock Edition level format/Entity format.
Coffee Edition:
- Entity data
- ConversionTime: -1 when non being converted back to a villager, positive for the number of ticks until conversion back into a villager. The regeneration event parallels this.
- ConversionPlayer: The UUID of the player who started curing the zombie, stored every bit 4 ints.
Zombie villager type
Zombie villager profession
Achievements [ ]
Icon | Achievement | In-game clarification | Actual requirements (if dissimilar) | Gamerscore earned | Trophy type (PS4) | |
---|---|---|---|---|---|---|
PS4 | Other platforms | |||||
Monster Hunter | Set on and kill a monster. | Kill a hostile mob or 1 of the following neutral mobs: an enderman, a piglin, a zombified piglin, a spider, or a cave spider. | 15G | Bronze | ||
Zombie Doctor | Cure a zombie villager. | Throw a splash potion of weakness at a zombie villager and requite it a gold apple (by facing the zombie and pressing the use key with a golden apple in your mitt) | 40G | Golden |
Advancements [ ]
Icon | Advancement | In-game clarification | Parent | Actual requirements (if different) | Resources location |
---|---|---|---|---|---|
Zombie Doctor | Weaken and then cure a Zombie Villager | We Need to Go Deeper | Throw a splash potion of Weakness at a zombie villager, feed information technology a golden apple, and wait for information technology to be cured. Annotation: In multiplayer, just the histrion that feeds the gold apple tree gets the advancement. | story/cure_zombie_villager | |
Chance | Adventure, exploration, and combat | — | Kill any entity, or be killed by any entity. | run a risk/root | |
Monster Hunter | Kill any hostile monster | Adventure | Kill 1 of these 34 mobs:
| adventure/kill_a_mob | |
Monsters Hunted | Impale one of every hostile monster | Monster Hunter | Kill each of these 34 mobs:
| adventure/kill_all_mobs |
Video [ ]
- Note: Zombie villagers have new textures and sounds as of Village and Pillage.
History [ ]
Java Edition | |||||
---|---|---|---|---|---|
1.4.2 | 12w32a | Added zombie villagers. | |||
Added baby zombie villagers. | |||||
5% of zombies spawned are zombie villagers, and villagers now become infected when killed by a zombie. Infecting a babe villager creates a babe zombie villager, which is faster than a normal zombie and does not age. | |||||
Zombie villagers nether the effects of a potion of weakness can exist cured by using a gold apple on them. | |||||
12w34a | Zombie villagers now have two new rare drops – carrots and potatoes. | ||||
12w34b | Zombie villagers can now selection up and equip dropped items.[two] [3] | ||||
If killed, zombie villagers now drop the item they are holding. | |||||
Zombie villagers can now survive in sunlight, if they are wearing a helmet or a pumpkin.[four] | |||||
12w37a | On Halloween, zombie villagers can now spawn wearing pumpkins or jack o'lanterns. | ||||
i.v | 13w03a | Zombie villagers are now able to ready the histrion on fire, if they are on fire and they attack the histrion. | |||
Zombie villagers can now phone call other zombies from the nearby area (radius dependent on difficulty) to attack the player, making packs of zombies approach presently after damaging the zombie villager. | |||||
Zombie villagers now cause more than harm when their health is lower. | |||||
one.half dozen.1 | 13w17a | When damaged, zombie villagers now have a low chance to spawn more than zombies. | |||
13w21a | Zombie villager damage increasing with decreasing wellness has been removed. | ||||
13w23b | Zombie villager AI and mechanics have been changed – this has at present fabricated them much more horde-similar. | ||||
Zombie villagers are now able to detect the player upwards to 40 blocks. | |||||
1.6.2 | pre | Baby zombie villagers now spawn among regular ones. | |||
Babe zombie villagers at present accept the same per centum of spawning equally zombie villagers. | |||||
ane.7.two | 13w36a | Baby zombie villagers now drib loot and feel. | |||
1.7.4 | 13w49a | Added zombie villager chicken jockeys – a rare version of the baby zombie villager. | |||
one.8 | 14w11a | Zombie villagers now run away from creepers that are about to explode. | |||
14w30a | Zombie villagers now drop a zombie head when killed by a charged creeper. | ||||
i.8.1 | pre1 | Zombie villagers no longer run away from creepers that are about to explode. | |||
1.ix | 15w32a | The detection range of zombie villagers is now halved when the histrion is wearing a zombie mob head. | |||
15w33c | The zombie villager'southward detection range for players wearing the zombie head has been adapted, now 37.5% of the normal range. | ||||
15w34a | Zombie villagers now accept an assail blitheness similar to the ane they had in Survival Test, fifty-fifty without weapons. | ||||
15w35a | Zombie villagers now retain their professions and clothes, which have a tattered advent. Earlier this version, the zombie villager'due south body texture shared the aforementioned texture as the regular zombie's body and Steve. | ||||
Baby zombie villagers now retain their professions and clothes, which take a tattered advent. | |||||
A new VillagerProfession tag that determines what profession the zombie villager is, likewise its profession when cured, has been added. | |||||
15w36a | The zombie villager's detection range for players wearing the zombie caput is now again 50% of the normal range. | ||||
15w43a | A zombie villager priest tin now be found caged in an igloo basement. | ||||
ane.x | 16w20a | "Generic" greenish-robed zombie villager has been removed, due to the new ZombieType tag non allowing invalid villager professions. | |||
Zombie villagers now spawn in abandoned villages. | |||||
pre1 | The gamble of a zombie villager setting the target on fire when burning, and the duration of the effect, now depends on raw regional difficulty. | ||||
Zombie villagers that spawn equally part of abandoned villages no longer despawn. | |||||
1.11 | 16w32a | Added a zombie villager spawn egg. | |||
The entity ID Zombie has been changed to zombie , zombie_villager and husk for those respective mobs. | |||||
The ZombieType, IsVillager tag has been removed and the Profession tag to the zombie_villager has been added, and the ConversionTime has been made to apply to zombie_villager only. | |||||
Setting the Profession tag to 5 now makes green-robed villagers. | |||||
The zombie villager'south in-game proper name has been changed to "Zombie Villager" instead of "Zombie". | |||||
Zombie villagers no longer drop zombie heads when killed past a charged creeper. | |||||
Zombie villagers no longer spawn from zombie spawners.[v] | |||||
16w32b | Generic zombie villagers have been re-added, forth with their normal villager counterpart. | ||||
16w39a | Zombie villagers now have their own sounds. | ||||
1.12 | 17w14a | Added ConversionPlayerLeast and ConversionPlayerMost tags to the zombie villager, for the purpose of the minecraft:cured_zombie_villager trigger for advancements. | |||
one.13 | 18w07a | Zombie villagers now intentionally stomp on turtle eggs and attack turtles. | |||
18w10d | Baby zombie villagers at present burn in the dominicus. | ||||
1.14 | 18w50a | Zombie villagers now accept new skins, corresponding to biome and profession. | |||
Cured zombie villagers now retain their trades. | |||||
1.15 | 19w41a | Zombie villagers that were converted from villagers are supposed to no longer despawn. Yet, they still do.[vi] | |||
one.16 | 20w06a | Zombie villagers that were converted from villagers no longer despawn.[6] | |||
1.17 | 21w11a | The overlay texture of the zombie librarian now have been inverse. | |||
21w13a | Legacy zombie villager texture[seven] have been removed. | ||||
Zombie villagers drop broiled potatoes instead of normal potatoes if on burn down when killed or killed past a fire source. | |||||
1.17.one | Pre-release 1 | Zombie villagers no longer choice up glow ink sacs. | |||
1.xviii | 21w41a | The profession textures of Zombie Armorer and Zombie Weaponsmith have been changed. | |||
Pocket Edition Alpha | |||||
v0.12.1 | build 1 | Added zombie villagers. | |||
Added baby zombie villagers. | |||||
Zombie villagers retain their professions and wearing apparel, which have a tattered advent. | |||||
v0.14.0 | build ane | Baby zombie villagers now have a 15% run a risk of becoming a jockey. Before becoming a jockey, upon nearing the player, they check for one of the following to mount prior attacking: adult chickens, adult ocelots, adult wolves, adult zombies, adult zombie villager, adult zombie pigmen, cows, pigs, sheep, cavern spiders, or spiders. | |||
v0.15.0 | build one | Baby zombie villagers can now mount adult husks and horse variants. | |||
Pocket Edition | |||||
1.one.0 | alpha 1.1.0.9 | Zombie villagers now accept their own sounds. | |||
Bedrock Edition | |||||
? | Baby zombie villagers can no longer mountain adult zombie pigmen. | ||||
1.4.0 | beta 1.ii.20.1 | Baby zombie villagers now burn in daylight. | |||
1.5.0 | beta i.5.0.0 | Zombie villagers at present sink underwater. | |||
beta 1.v.0.4 | Zombie villagers now assail baby turtles and stomp on turtle eggs. | ||||
1.8.0 | beta ane.8.0.viii | Baby zombie villagers can now mount pandas and devious cats. | |||
1.10.0 | beta ane.ten.0.3 | Zombie villagers are at present split into 2 different mobs, new zombie villagers now have new skins, coresponding to biome and profession. | |||
Added nitwit, mason, and unemployed zombie villager professions. | |||||
Zombie villagers now attack wandering traders. | |||||
Cured zombie villagers can now retain their trades. | |||||
1.12.0 | beta 1.12.0.2 | The new zombie villagers at present have sounds. | |||
1.thirteen.0 | beta one.13.0.ane | The sometime zombie villagers no longer spawn naturally. However, they notwithstanding exist. | |||
i.16.0 | beta ane.xvi.0.51 | Zombie villagers now accept ability to pick upward items. | |||
1.17.30 | beta one.17.30.twenty | Zombie villagers no longer pick upwardly glow ink sacs. | |||
Legacy Console Edition | |||||
TU14 | CU1 | 1.04 | Patch 1 | 1.0.1 | Added zombie villagers. |
Added baby zombie villagers. | |||||
Baby zombie villagers can be obtained only by having a zombie kill a babe villager, as a zombie spawn egg does not spawn them, due to babe zombies not beingness in game. | |||||
TU15 | 1.05 | The rare loot of zombie villagers' drops have been changed to be carrots, potatoes or iron ingots. | |||
TU19 | CU7 | 1.12 | Zombie villagers tin now pick up items and occasionally spawn with armor and/or weapons. | ||
Babe zombie villagers can now be spawned with a zombie spawn egg. | |||||
TU31 | CU19 | ane.22 | Patch iii | Babe zombie villagers now drop experience. | |
Zombie villagers now drop a zombie caput when killed past a charged creeper. | |||||
TU43 | CU33 | 1.36 | Patch 13 | Zombie villagers now retain their professions and wearing apparel, which have a tattered appearance. Before this version, the zombie villager's body texture shared the aforementioned texture equally the regular zombie'southward body. | |
TU54 | CU45 | 1.56 | Patch 24 | 1.0.iv | Zombie Villagers no longer spawn from zombie spawn eggs or spawners, since they now have their own spawn egg. |
TU60 | CU51 | one.64 | Patch thirty | 1.0.11 | Baby zombie villagers at present accept a 15% take a chance of becoming a jockey. Earlier becoming a jockey, upon nearing the role player, they check for one of the post-obit to mount prior attacking: adult chickens, adult ocelots, adult wolves, developed zombies, cows, pigs, sheep, spiders or cave spiders. |
TU69 | ane.76 | Patch 38 | Zombie villagers at present have their own sounds. | ||
i.91 | Zombie villagers now have new skins, corresponding to biome and profession. Added baby zombie villagers to desert, jungle, plains, savanna, snowy, swamp and taiga biomes. Even so, jungles and swamps do not incorporate villages, so these zombie villagers spawn only after the player has created a village in those biomes. | ||||
New Nintendo 3DS Edition | |||||
0.1.0 | Added zombie villagers. | ||||
Added baby zombie villagers. |
Bug [ ]
Issues relating to "Zombie Villager" are maintained on the bug tracker. Report issues there.
Gallery [ ]
Screenshots [ ]
-
The original zombie villager texture.
-
The zombie villager textures added in 15w35a.
-
The Zombie Villagers from 18w50a.
-
A glitch that occurs when infant villager zombie 'wears' a wither skeleton skull.
-
A zombie villager in a full set of gilt armor.
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A comparing of zombie villagers wearing golden armor between Java and Bedrock.
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A infant zombie villager wearing full diamond armor.
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The base peel for all zombie villagers. This is never seen in-game.
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A zombie villager can be seen exterior wearing an enchanted diamond helmet.
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A zombie hamlet during the 24-hour interval. Multiple zombie villagers can exist seen called-for.
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The original texture for the Babe Zombie Villager
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A naturally Spawning Full gold Farmer Zombie Villager
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Zombie villager wearing a pumpkin on Halloween.
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A zombie villager encountered in the wild.
Halloween [ ]
In other media [ ]
Trivia [ ]
- Zombie villagers never spawn with equipment in Bedrock Edition due to having rendering issues with armor on them.
- Zombie villagers take a glitched design when using the programmer art Resource Pack. [ Java Edition only ] [8]
- In Boulder Edition, when a zombie villager holds a trident, the hand that holds the trident lowers.
- The achievement [ Bedrock Edition only ] Zombie Doctor uses the quondam zombie villager texture.
References [ ]
- ↑ https://youtu.be/CYIAfv291k4
- ↑ https://twitter.com/jeb_/status/240381873480687616
- ↑ http://www.reddit.com/r/Minecraft/comments/yrjp8/zombies_can_pick_up_items_from_the_ground_in_the/c5y7uma
- ↑ https://twitter.com/Dinnerbone/status/243645556872855552
- ↑ MC-106146 – resolved as "Works Equally Intended"
- ↑ a b MC-159300
- ↑
/assets/minecraft/textures/entity/zombie/zombie_villager.png
- ↑ MC-140954
How to Summon a Baby Zombie Villager 1.13
Source: https://minecraft.fandom.com/wiki/Zombie_Villager